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They redesigned the cloth to make it easier to make toys, absolutely. Since Greek mythology and Christianism is rather obscure to the Japanese public, Kurumada could easily merge concept that way without the target audience caring one bit (I know christianism is present in Japan, it's not something that most japanese kids would care to know to the extent that they would know about saints and all that)
I never actually made the connection but you're absolutely right, it make sense.
Saint seiya anime movie#
You could argue it's kinda like Poseidon but Poseidon was barely started (if at all) when they worked on Asgard (and really it's more like an extention of movie #2 than anything).Īlso did I mention that the music is freaking fantastic? It's a bit sequential in how the arc goes but while the going is roughly like Sanctuary (go find end boss in some temple while defeating every single one of the minions before Athena dies from random stuff), it does go about it in a rather smart way. The pacing is brisk and after the 1st godwarrior go down it's swift and doesn't actually waste your time The animation is not perfect like Poseidon (and there's some animations that are not exactly that good.nothing to the level of Shaka's disciples though). I mean I know this is from the 2nd movie and all but that's something that will stick with me for decades more. The music is far too good for what was basically a Saturday morning cartoon for us. They're not just "we love killing and don't care about innocents taken in the crossfire" type that are basically every other villains in Saint Seiya.Įxcept for Alberich, they're not even mistaken more than taken advantage of. You have the obvious evil guy of course but even that guy is just trying to make the best out of his stituation and his ambition. They're kind of like a warped version of the heroes whose unshakable faith lead them astray when the object of their faith turn evil for the good of their people. To me Asgard have the most interesting slate of antagonists with various motives. You had legends like Shingo Araki (it's really his designs we know if we speak about Anime Saint Seiya) and Jean Chalopin starting to work together and making the most of it Offtopic : if you understand spoken French, there's a fantastic podcast about the genesis of the French-Japanese collaboration of the 80s on Ulysse 31 It's an unavoidable issue with regular animation, the more complicatd the designs the more expensive it is to animate properly and the more compromise you have in layouts.īy the end of Saint Seiya, most headgear is either purely cosmetic or totally off because it makes for a better show despite the fact that it makes no goddamn sense.
Saint seiya anime series#
It's more apparent to me with something as well made as Lost Canvas where the more complicated the designs, the less characters will move (it's also why the 3D movie was in 3D and why the Netflix show is 3D as well, the background design for the Netflix is something of legends and need to be applauded for all the series numerous, baffling faults). The fantastic direction really did the best with what they had. I mean for Saint Seiya, it's probably the most dynamic since.Original Sancturary?